Nickname: Fangs

Release: Branch & Claw

Elements: ,

Guides

Unique Cards

RatingElementsNameNotes
BPrey On The BuildersGreat build prevention, sometimes awkward
ATeeth Gleam From DarknessImportant for hitting and scaling innate
ATerrifying ChaseMassive control potential
AToo Near The JungleYour best card, 0-cost with great elements

Play Patterns

Beasts, Not Presence

Outside of 1 or 2 turns, you should be using the special rule to replace one of your presence with a beast token EVERY TURN. Ranging hunt and your presence placement options both scale with beasts on the board, and you will want a lot of them.

Wide-Ranging Predators

It is good to spread out your beasts for the most part. Having just 1 in a land* allows you to destroy a city on demand where you need it. (*Add presence from track, convert it to beast. When using ranging hunt, gather a beast from adjacent land for a total of 3, destroy city.)

Consider that, unless you have another action to maneuver beasts into position, that if you have no beasts in a land to start with the most damage you can do with ranging hunt is 1. Having just 1 beast in a land gives you the option of destroying a town, or investing the presence placement as well for a city.

Right Innate… Sometimes

Fangs’ right innate is not nearly as important as it’s left innate. Most often, this will come into play once or twice to pick off a city that you otherwise couldn’t destroy.

Drafting

Minors

0-cost is the name of the game. Your energy income is quite limited and every time you hit G4 it’s preventing you from growing in other longer-term ways.

Your most important element drafting is , with second. This is because all your unique cards have animal but just 2 have plant. Getting both on the same card is great (10/100 cards) but only ONE of those - Carapaced Land - costs zero.

Some amount of blight healing is good. Those usually have and will help you out a lot to keep things open for Ranging Hunt

Majors

Whatever you draft, it better be 2 or 3 cost, the lower the better. If you pick up a 4-cost, you’ll survive but you are losing out on a presence placement later in the game if you do.

Thresholding majors will mainly come down to your other minor drafts! Fangs is pretty one-trick when it come to starting elements.

Boards

Factors that make a good Fangs board:

  1. All lands jungle-adjacent (for your unique cards), OR board’s beast is in/adjacent to the land missing coverage
  2. Board’s beast not in jungles (you can access jungles and beast-lands easily)
  3. Blighted land does not start with a town (harder to deal with without Ranging Hunt)

Special mention for Board C as your worst because you start in the normal beast land: You have no way to make use of that many beasts in a single land, and until Jungle gets some action you won’t have a good reason to push them out with Ranging Hunt

PriorityBoardReason
1BAll adjacent
2EAll adjacent, other beast starts adjacent BUT great pocket potential
3AMissing L1 but other beast starts there
4FMissing L7 but other beast starts there
5HAll adjacent BUT other beast is adjacent and tough to relocate
6DMissing L8, other beast far away
7GMissing L3, other beast starts far from it… in the jungle :(
8CMissing L8, other beast starts in jungle… in your starting land… :((

Spirit Friends

  • Lure (beasts)
  • Many Minds (beasts!!!!)

Credits

  • AryaFireheart