Nickname: River

Release: Base Game

Elements: ,

Guides

River - Reclaim Loop

Topic - River Surges in Sunlight

Intro

A standard and powerful opening that smoothly maxes Massive Flooding to clear land after land.

Plan your presence placement carefully, as you don’t get any more once in the reclaim loop.

Opening

  1. G2 Bot/Bot > Bounty + Wash Away
  2. G2 Bot/Bot, reclaim Bounty > Bounty + Flash Floods + Boon
  3. Reclaim, minor > minor + Bounty
  4. G2 Bot/Bot, reclaim bounty > ALL unique cards + 0-cost minor
    • If you don’t already have one, eventually you will get a 0-cost minor to play as a 5th card.
  5. Reclaim, minor > ALL unique cards + 0-cost minor

Other Notes

After turn 5, you are in the reclaim loop. Between massive flooding and Flash Floods you can clear out a land every turn.

Eventually you will reach a turn that you don’t need to reclaim on - G3 there and gain a major. Flash Floods is a good forget candidate as it is overcosted. Resume the loop.

Link to original

Unique Cards

RatingElementsNameNotes
SBoon Of VigorE
AFlash FloodsPing cities, combo w/ innate
BRiver’s BountyFree energy income for you
AWash Away

Play Patterns

Consolidate invaders with innate / Wash Away so you can later obliterate them with flooding

Drafting

River needs lots of and in almost-equal amounts.

Getting a card that can replace flash floods is advantageous - will save energy over time.

Boards

River loves boards where everything is within range 1 of wetlands, so that it can hit flooding VERY easily everywhere. Does well on most everything.

PriorityBoardReason
1AEverything is adjacent to wetlands
2C
3D
4B
5E
6G
7H
8FTakes an additional turn to get full reach

Spirit Friends

Lightning Ocean

Credits