Nickname: River
Release: Base Game
Elements: ,
Guides
River - Reclaim Loop
Topic - River Surges in Sunlight
Intro
A standard and powerful opening that smoothly maxes Massive Flooding to clear land after land.
Plan your presence placement carefully, as you don’t get any more once in the reclaim loop.
Opening
- G2 Bot/Bot > Bounty + Wash Away
- G2 Bot/Bot, reclaim Bounty > Bounty + Flash Floods + Boon
- Reclaim, minor > minor + Bounty
- G2 Bot/Bot, reclaim bounty > ALL unique cards + 0-cost minor
- If you don’t already have one, eventually you will get a 0-cost minor to play as a 5th card.
- Reclaim, minor > ALL unique cards + 0-cost minor
Other Notes
After turn 5, you are in the reclaim loop. Between massive flooding and Flash Floods you can clear out a land every turn.
Eventually you will reach a turn that you don’t need to reclaim on - G3 there and gain a major. Flash Floods is a good forget candidate as it is overcosted. Resume the loop.
Link to original
Unique Cards
Rating | Elements | Name | Notes |
---|---|---|---|
S | ![]() ![]() ![]() | Boon Of Vigor | E |
A | ![]() ![]() | Flash Floods | Ping cities, combo w/ innate |
B | ![]() ![]() ![]() | River’s Bounty | Free energy income for you |
A | ![]() ![]() | Wash Away |
Play Patterns
Consolidate invaders with innate / Wash Away so you can later obliterate them with flooding
Drafting
River needs lots of and
in almost-equal amounts.
Getting a card that can replace flash floods is advantageous - will save energy over time.
Boards
River loves boards where everything is within range 1 of wetlands, so that it can hit flooding VERY easily everywhere. Does well on most everything.
Priority | Board | Reason |
---|---|---|
1 | A | Everything is adjacent to wetlands |
2 | C | |
3 | D | |
4 | B | |
5 | E | |
6 | G | |
7 | H | |
8 | F | Takes an additional turn to get full reach |
Spirit Friends
Lightning Ocean