Topic - Sun-Bright Whirlwind
Intro
Whirlwind’s special rule pushing explorers and preventing builds is a very effective action you should make use of every turn. In this strategy, we lean on it a bit for turns 3 and 4 as we underplay and build up to a big turn 5 with plenty of cards to keep hitting innates from then onwards.
Opening
- G3 Bot Minor, get cheapest with
(or cheapest useful effect if no air) > Gift of Sunlit+ Minor
- G2 Bot > Gift of Wind + Scatter + Tempest
- Reclaim, minor > 2 cards
- Start planning ahead for turn 5: You will need to save 2
and 3
in card plays to reach the tier 3 innate.
- Start planning ahead for turn 5: You will need to save 2
- G3 Bot, minor > 2 cards
- G2/G3 Bot > All remaining cards
- If you have enough energy to play all the cards in your hand, go for a G3 to try and hit the tier 4 innate. Otherwise G2 so you can play everything
- Reclaim, play as appropriate